

I look forward to seeing video of a sniper popping headshots while on a hovering Littlebird, but I wasn’t a talented enough marksman to make it happen. Shooting from the running boards of a helicopter is much more fun and the view restriction, with your back against the aircraft, makes a little more sense. Tactically, each shooter should pick a direction and cover it, but being unable to turn makes me feel like I’m wearing a rigid back brace. It’s a restriction that feels weird and artificial.


The seat view has been turned into a turret view without a turret, basically, which means that you have a limited arc of fire-about 120 degrees. You and the game are working together to keep the bird in the air where it belongs.Īs much as I love the new firing-from-vehicles mechanic, its current incarnation is pretty poorly executed. If you release the button raising the collective, for example, the computer assumes you’re trying to get into a hover and adjusts the collective to a neutral position. (That noise you just heard was all the helicopter pilots grunting with disgust.) The computer interprets your actions, meeting you halfway to round you up to a competent pilot. Simply put: the ‘collective’ is the stick that makes a helicopter go up and down, the ‘cyclic’ controls the horizontal direction, and the ‘tail rotor’ spins the bird in place like a top. In addition to being challenging fun, the result is a flight sim that offers experiences that no other program can touch.įirst, let’s talk about how Arma’s helicopters have controlled up to this point. Now Bohemia has come back, given the textures an upgrade, and added a flight simulator experience. The whirlybirds have always been there, of course, in a perfectly serviceable but basic configuration. It adds new mechanics, advanced damage modeling, a detailed flight model, and three new helicopters. Seen in that context, the Helicopters DLC is a logical next step.
